Monday, 30 December 2013

Ambushed! - Pelias IX

Craftworld Saim-Hann vs Warriors of Ynnead.

There is dissention in the ranks of the Craftworlds once again. A number of influential farseer's are dropping the blame for the loss on Khemet on the shoulders of the Warriors of Ynnead and demanding sanctions. After much discussion the warriors of Craftworld Saim-Hann were tasked with punishing the followers of Ynnead.

Knowing that the Warriors of Ynnead had retreated to the eldar forces on Pelias IX the Saim-Hann forces prepared an ambush for them. The Warriors of Ynnead were caught traversing through the ruins of a fallen hab complex. Many were cut down but recent engagements had honed their edge. Fighting back, the Warriors of Ynnead were able to withstand the fire and push back. Though outnumbered they did inflict severe casualties on their Saim-Hann brethren.

The Warriors refused to allow this callous attack to stop their goals. They would continue to support their brothers and sisters but perhaps with an open eye in future.

Thursday, 26 December 2013

Sector Update #50

"The Necrons... you can't outrun them. You can't destroy them. If you damage them, the essence of what they are remains .. they regenerate and keep coming. Eventually, you'll weaken. Your reserves will be gone. They are relentless." - Farseer T'ate, Craftworld Iyanden

Major New Necron Offensive - Arathis Prime

Necrons vs Craftworld Alaitoc

Having driven the eldar forces from the Khemet system, the necron dynasty dispatched a huge army to dislodge them from another of their major outposts, the Arathis system. The army simply materialised on the desert plains in ever growing numbers. Ancient complexes buried for over sixty five million years were excavated and from them even more necron forces emerged. By the time the farseers of Alaitoc were alerted to the machine presence it was too late. Even so, the eldar mobilised to attack the necron army.

Farseer Starbane's plan split his forces into three columns (hereby listed as A, B and C). Columns A and B were grouped together while column C would hold back in reserve. The entire force crossed the desert badlands in preparation for a night assault. In the growing darkness things started to go wrong. Columns A and B somehow became separated, losing contact with each other, slowing the advance as they tried to reestablish contact. Vehicles became mysteriously separated and took over two hours to rejoin their forces.

Despite the delay columns A and B reached position an hour before dawn. Pathfinders under the command of Illic Nightspear lead the first forays into the necron base where they disposed of the outer sentries. The pride of the eldar meant that farseer Starbane took this as a sign that the eldar would be victorious this day.

However the necron army was expecting just such an attack so the eldar did not achieve the surprise assault that they wanted. As the fire prism bombardment began, the necron warriors crawled from the sand around the eldar on the left flank drawing fire away from the main body of troops coming from the necron base. Within an hour over eighty thousand necron warriors were attacking the eldar lines.

The eldar were all but wiped out in a matter of hours. A few wave serpents escaped to report back with the survivors but word was not good. After the attack, the necron horde continued advancing out from their cyclopean pyramids of black metal in all directions laying waste to anything they encountered.

Friday, 20 December 2013

Sector Update #49

"If you can create sufficient fear in your enemies, you may not have to fight them. Always remember that terror is also a form of communication." - Episcus, Night Lord.

The Tomb World Reclaimed - Khemet III

Necrons vs Warriors of Ynnead

The final battle in the current conflict waged on Khemet III began with a 10 hour necron bombardment by almost all the barges and skiffs the machine army could raise. They blasted away along a line roughly twenty miles in length by three miles wide. The main concentration of fire was on the right flank, a direction the necrons expected the eldar to flee by. The bombardment halted after ten hours as a ruse to lure any survivours out and into the open. Throughout necron air craft were largely unmolested by eldar fighter craft. Any that did engage were quickly shot down. Late in the afternoon, the necrons advanced towards the eldar. Deathmarks manifested and cut down their targets with ease. The eldar attempted melee with the attackers but it was impossible to tell if they were making a dent in the necron lines.

On the following morning the necrontyr had advanced into the heart of the eldar lines and seized control of the remaining webway portal needed for the eldar escape plans. The warriors of Ynnead managed to successfully drive back three other advances but by then it was too late and they were surrounded. With the eldar unable to escape it was only a matter of time before the last of their number fell.

Khemet III was back in the hands of the Necron Dynasty.

The Flesh Is Weak! - Minora IV

Iron Hands vs Night Lords

The crusade has reciveved surprise support in the arrival of the Iron Hands space marines. Upon their arrival in the sector they headed directly for the forge world of Minora IV and deployed in huge numbers. Their arrival revealed a frightening concern for the Imperium as they were not just dealing with the dark mechanicus here. A large number of Night Lords chaos marines appeared from the shelled ruins and battle was joined.

The initial series of engagements went well for the Night Lords, but it was not to last. The Iron Hands had superior numbers and more were deploying from orbit with every hour. The chaos marines were forced to retreat from one complex to another under unending and withering fire. Eventually the chaos war lord found a location he considered defensibly, a series of ruins surrounded by a wasteland of radioactive swamps and slag heaps. Their problem was the lack of supplies now that they had lost control of their original stronghold.

It soon became clear that the Iron Hands had enough forces to lay seige to the site and the supply lines to keep the attack on going. Once the Night Lords commander realised that there was no chance of victory he tried to lead his favoured warriors away to safety through underground passages. The Iron Hands, with schematics supplied by the Mechanicus, were ahead of him and had already mined the tunnels. The siege lasted three days before total Imperial victory was assured.

Xerxes was pleased with their assistance and has begun talks to keep the chapter around to assist in the war.

Wednesday, 18 December 2013

Operation: Skyfall - Khemet III

Sons of Tantalus / Demiurg Mining Consortium vs Necrons

Operation Skyfall was the name given to the Imperium's attempt to secure a firebase on the war torn desert world of Khemet III. Hoping that the fighting between the Eldar and the Necrons would keep their enemies busy, the Imperial forces launched the first attack under the command of the Sons of Tantalus. Some in Warmaster Xerxes war council advised against it considering all their recent losses but Xerxes was determined to allow the chapter to prove their worth.

The target of the assault was a site designated Scimitar Hill, a small plateau on the northern end of a lengthy mountain chain. Capturing this site would allow the Imperial forces an excellent location to deploy ground forces.

The assault began on the night of 171213.M41. Scimitar Hill was quickly captured by the space marines and their demiurg allies before a massive necron counter-attack manifested and drove them down into the irradiated ruins east of the mountains. The attack back never happened as the space marine squads became disorientated in the dark and forced into a defensive position by enemy fire.

With the battle already effectively lost, Captain Democritas turned his attention to consolidating a position. Something was better than nothing. The Sons of Tantalus took up whatever defensive positions they could, whether barricades or gully's. The chapter was already seriously undermanned due to casualties sustained in the crusade to date and Democritas was concerned that this battle may be the end for the 4th company.

As dawn approached Democritas escorted by a terminator bodyguards led several forays into the necron lines atop the hill. With no effective artillery support - the necron's targeted any vehicles upon their manifestation - each attempt was forced back. Eventually after several tries the space marines managed to make some progress up the slope but the necron forces seemed invincible.

As dawn broke across the blasted wastelands of Khemet III the necrons marched down the slopes of Scimitar Hill mercilessly slaying all in their path. Once again the Sons of Tantalus had failed to achieve their goal and lost more men, before being forcibly evacuated.

Friday, 13 December 2013

Sector Update #48

"Have you ever wondered why there are so many dead worlds out there? Let me tell you why. It's because despite the best advise of people who know what they are talking about, other people insist on doing the most massively stupid things." - Farseer Bri'an, Warriors of Ynnead.

The Imperium Strikes Back! - Fangol

Inquisition vs Warriors of Ynnead

The offence started with Operation: Firebolt was still ongoing. Against incredible odds the Imperial forces were steadily regaining ground against the hated Eldar. The next big objective was an Eldar outpost known to the Imperial scribes as Outpost X13.

The battle opened on 121213.M41 with a major assault by elements of the Inquisition supported by some Adepta Sororitas. In many places Imperial artillery had failed to break through the outer defences. Advancing over open ground within range of eldar lance batteries, Imperial losses were devastating. However, the Imperial forces were able to breach the outer defences and gain access to the facility, mainly due to numerical superiority. The inevitable supply issues and late reinforcements prevented them from exploiting it as they would have liked.

On the second day the eldar were able to consolidate and repel the Imperial advances. The inquisitorial strike teams found themselves facing an enemy dug well in and with extreme fields of fire. In just four hours, the Imperial forces had lost almost 70% of their ground forces and were recalled to their lines. The Imperium was in no position for further attacks.

Following a lull in the fighting, the eldar made a tactical mistake and tried to advance themselves across the body strewn no man's land. Here they came under heavy fire from the Imperial troops and with the arrival of Valkyrie attack squadrons, they were mercilessly gunned down where they stood. Any remaining eldar troops retreated leaving the facility in the hands of the Imperium.

Wednesday, 11 December 2013

Chaos Ascendant! - Crastus

Space Wolves vs The Fated

Both sides in the war for Crastus received reinforcements following a massive battle in the upper atmosphere. Warships from both the Space Wolves and The Fated clashed. Debris spun through the atmosphere and obliterated several minor hive cities. The loss of life has not been calculated. As both ships, badly damaged, began to drift ever close to the planet, they disgorged their landing craft to the war zone below. Hours later, both vessels plunged through the skies to impact in the north continent thankfully some distance from the main hive cities.

The Emperor's Children now reinforced by unexpected, and not entirely trusted, allies were able to force the Imperial forces back to their initial positions. The Fated did not seem all that concerned and seemed to be directing the brunt of their attacks at several smaller Mechanicus facilities on the edge of the war zone. Their presence was enough however to give the forces of Chaos the advantage. In a matter of weeks it could be possible to see the planet entirely given over to the traitors.

The largest engagement that the Fated fought in was against the self same Space Wolves they had tried to obliterate in orbit. Logan Grimnar himself, supported by the legendary Bjorn, led the attack against the traitors. The space marines had lost too many of their number in the space battle and even more during the planetary descend, and they knew that the Space Wolves did not have the manpower to defeat The Fated. But they threw themselves into the battle nonetheless and Logan Grimnar sought out the master of the traitors, Aphaldon.

Aphaldon was a bloated monstrous thing, his ancient Cataphractii armour fused with his skin in a hideous mockery of the Astartes form, standing fifteen feet tall and wielding a filth-encrusted mace and lightning claw. Bellowing a challenge that the Old Wolf could not ignore, Aphaldon, plunged into the fight, slaying a member of Grimnars Wolf Guard with every step. Shields broke and armour splintered. Nothing seemed to be able to stop the monsters rampage until Bjorn the Fell-Handed stepped between the beast and his chapter master. Dreadnought clashed with warp-tainted monstrosity, each blow struck with such force that it would have slain even a Space Marine several times over, but neither side seemed to be able to gain an advantage, until Bjorns claw rent a great gash in the villains armour, striking a desperate blow which left the ancient exposed. Wounded, but not beaten, Aphaldon swatted the Dreadnought aside, intent on closing with his true target: Grimnar himself.

Bellowing an oath to Russ, the Wolf King leapt to meet the challenge, the Axe of Morkai blur as he swung and parried the deamon-creatures every blow. In desperation, Grimnar launched himself at the Chaos warlord with renewed ferocity, driving the deamon thing to his knees. However as he stepped forward to land the deathblow and take the creatures head, it lashed out with the mace, catching the Old Wolf square in the chest and flinging him backwards, grievously wounded. Howling with rage, the deamon thing renewed its attack, but the wounds inflicted on it by Bjorn and Grimnar were starting to tell and the warp essence with which its body was knitted together started to unravelled.

The Space Wolves captured their fallen commander and fought to evacuate him from the battlefield. The Fated let them go knowing full well that this world would soon fall into fire and darkness never to again see the Emperor's light.

Tuesday, 10 December 2013

Helles Front - Crastus

Traitor Guard vs Imperial Guard

The original commander of the Crastus Planetary Defence Forces had been killed a week earlier in battle with the Emperor's Children. His replacement commander Hellias Gorn had not yet assumed full command when a series of counter-attacks against the chaos cultists was due to start. The attack was designed to a diversionary strike to lure the chaos marines away from targets that desperately needed reinforcing. Consequently, the attack was orchestrated by a more lowly adjutant to the fallen commander.

Due to a shortage of artillery, the attack was split into two parts with the 290th Crastus regiment attacking on day 1, while two further regiments would manoeuvre around to assist on day 2. They were facing four divisions of former allies, now revealed to be traitors to the Imperium. The 290th managed to capture some trenches but these were quickly lost to a counter-attack merely hours later. The Imperial Guard attacked again, again capturing the same stretches of trench works. The traitor guard surged forth once more, and control of the trenches changed hands several times in a single day.

Mid morning on the second day, the 88th Crastus regiment attacked on the right flank. They did break through the lines but were driven back by even more savage close combat counter-attacks. The traitor's repeatedly counter-attacked for the next three days until the fighting subsided. Though the objectives could not be retaken, the Helles Front would remain of the busiest and most violent for the remainder of the campaign.

Monday, 9 December 2013

Return of the Dark Brotherhood - Minora IV

Space Wolves vs Dark Mechanicus

The Dark Mechanicus has returned to Minora IV. No one knows how they managed to appear without any Imperial auspex detecting them and if it had not been for a Skitarii patrol they may have remained undetected indefinitely.

By the time a detachment of Space Wolves could reach the forge world from Midas Prime the Dark Brotherhood had seized control of a factorum complex and fortified it against attack. It took some time for the Space Wolves to breach the outer walls and fight their way through the ranks of cybernetic warriors arrayed against them, but such opponents are nothing to the might of the Emperor's finest.

When the space marines breached the central chambers they find the Dark Brotherhood and found what they were after and had retreated down into the underwarrens far beneath the surface of the planet. Scanning the factorum records it would appear that they have uncovered and no hold the second piece of the Star Killer engine!

Black Death - Voidspar

Space Wolves vs Necrons

The Imperial push to recapture the Midas Sector has been blunted for too long. Resources meant to retake this corner of the galaxy were being redirected to the systems behind them and Warmaster Xerxes sought get his crusade back on track. He tasked the Space Wolves to pick a target and lead an Imperial force to take that world. The Imperium needs a victory out here or this will all have been for nothing.

On the night of 081213.M41 the Space Wolves landed on Voidspar ahead of the Imperial troop transports. Two grand companies made planetfall and immediately set to fortifying the landing zone. Once that was complete they were directed to capture a tomb complex only a few miles away. They never got that far.

The necrons had small outposts along the route chosen which had to be taken quickly and quietly. In all about a hundred marines were killed or seriously wounded in taken them down but not before an alarm was raised. Such a loss of strength would hurt them dearly.

The understrength companies continued to advance but any chance of a swift silent victory had been lost. As the sun began to rise in the east, the necron forces materialised out of the morning haze. The target tomb complex was awake with necron warriors and crawling with scarabs. The battle was joined though after two hours of fighting the Space Wolf commanders were not convinced that this was a battle they could win.

At midday the space marines reached the tomb complex. Combat was fierce and they had to contend with two flanks effectively. By skill, ruthlessness and courage the Space Wolves carved through the machine opponents and shortly it looked as though they may actually achieve the objective. But then the tide of battle turned. From deep beneath the ground arose a dark shrouded figure... a C'Tan! Already weakened by the numerous battles fought since they arrived, the marines could not deal with this monster of nightmare.

Less than four hundred marines returned from the surface of Voidspar. Their reports indicated that the necron presence was too great and that the crusade would need to devote a significant amount of manpower and materials if they wanted to take that world back for the Emperor.

The Battle of the Karst Plateau - Baphomet VII

Orks vs Craftworld Iyanden

Two weeks earlier the Eldar of Craftworld Iyanden had attempted to launch an attack against the ork forces on Baphomet VII. That attack had been repelled easily. No one had believed that there were quite so many greenskins down there. The Farseers however have foreseen a time when the orks will be reunited under their warboss Ghazghkull Mag Uruk Thraka and the destruction of these forces may hinder them in the future.

Iyanden's tactics were as simple as they were harsh: after a heavy orbital bombardment, their troops supported by wraithguard were to advance directly into the enemy positions and take them. They hoped that such a massive barrage followed by supposedly over-whelming ground forces would allow the Craftworld to make a suitable bridgehead on the planet's surface.

On the Karst Plateau there took place an exhausting series of firefights and hand to hand combats, with severe casualties on both sides. Power weapons, swords, knives and random pieces of scrap metal were all used in the terrifying melee. The Eldar lost two thirds of their effectiveness in that initial engagement and were forced back into almost impassable terrain. The Eldar could not handle the orks at this time and the remaining ground troops were pulled back to the orbiting wraithships.

The Harrying - Bantis V

Dark Eldar vs Craftworld Alaitoc.

For two days the Dark Eldar pursued and harried the Craftworld survivors, picking up a few stragglers here and there to be taken back to the slave pits of Commorragh. Lance strikes took down many transports forcing the Eldar to flee on foot. They hunkered down around the remaining webway open to the Craftworld and attempted to hold off their vile brethren for just a few more hours.

The Dark Eldar attacked at this point, trying to annihilate or capture any survivors who did not flee. The kaballites and their transports suffered heavy fire on the approach and were forced to hold up half a mile from the webway portal. They used a series of ravines to surround the webway but the Craftworlders had better fields of fire. Attempting to charge out across open ground would have been suicide.

On the right of the advance, the assault did not go well for the kabalites. Lacking raider support they were gunned down by guardians and slaughtered in close combat with aspect warriors. Despite losses they continued to try and press forward but with no reinforcements made no progress. By the time they retreated, the right flank had lost over 1500 warriors.

The Craftworld commanders were concerned that they were being surrounded and with so many left to evacuate through the portal. The battle field became a scene of vicious and bloody fighting as the Eldar commenced a series of counter-attacks.

The Alaitoc Eldar with plentiful manpower but lacking in artillery compared to their opponents made incessant counter-attacks but all were repulsed. Still, the open ground to the webway was firmly in the hands of the Eldar and all attempts to cross it were met with heavy fire and sharp death. However, the Alaitoc casualties lay somewhere between 14,000 and 16,000 over the three days they defended the portal, easily four times more than the Dark Eldar had lost.

In face of immense losses, the Eldar ceased their counter-attacks. Let the enemy throw themselves into the line of fire if they were so desperate. In spite of strong and direct urging from Phoenix Lord Jain Zar to continue the attacks, the Craftworlders hunkered behind what defences they had and waited and rested.

After two more days Jain Zar commenced another series of counter-attacks. Although they came within metres of the enemy lines the losses sustained were unbearable. Men were melted away under lance and poisoned fire. The attack carried on into the night and that was the mistake. Unaffected by the darkness the Dark Eldar had the advantage.

Under cover of night the Dark Eldar called in attack aircraft to strafe the battlefield. The dead on both sides mounted up but this was too much. The Craftworlds activated the webway for the last time and fled through it, sealing it from the other side.

The Dark Eldar had driven their Craftworld brothers and sisters from the planet but the battle was no over yet. Out there, in the wastes, the Tyranid hordes still waited.

Thursday, 5 December 2013

Sector Update #47

Acolyte Flavius: "I thought you said you don't hold a grudge?" 
Inquisitor Butlerian: "I don't. I have no surviving enemies ... at all."

In the Grip of Darkness - Bantis V

Dark Eldar vs Warriors of Ynnead.

The attack came at dusk as the last of the Eldar fled the battlefront with the Tyranid invaders. The dark brethren swept out of the shadows and opened fire. Many were killed in the opening minutes of the battle but they were saved by the arrival of the Warriors of Ynnead.

On the left flank, the counter attack was blunted by fleets of transports whose massed lance fire decimated anything that tried to get close. Over 80% of the defending Eldar were wiped out in under an hour. The rest fled into the wastes to die at the hands of the Tyranids. The main force of Ynnead advanced through the ruins and made good progress despite losing contact with the rest of their forces due to interference. Elements of their strike force became trapped in a ravine, penned down by more lance fire. Elsewhere, a third force took heavy casualties from advancing kabalite warriors supported by high speed aircraft.

The engagement lasted the whole night. The battle lines flowed back and forth repeatedly but ultimately it was the dark eldar who prevailed. Their aircraft support and concentrated lance fire ensured that there was no doubt as to their victory. They had defeated the Warriors of Ynnead but their sacrifice had ensured that many of the Eldar escaped into the webway to safety.

The Jungle of Death - Savrip

Grey Knights vs Sons of Tantalus

Whilst on patrol deep in the Midas Sector, a battle barge from the Sons of Tantalus chapter detected a weak transmission coming from the third world of the Savrip system, the death world for which the system is named. Expecting to locate a crashed vessel the ship entered low orbit to search for survivors. Before they could begin an auspex scan the barge came under attack from the planet below. Crippled, the ship plummeted through the atmosphere and crashed.

The survivors who managed to avoid being killed or dragged away into the swamps tried to build a camp around the wreckage. Two days later the camp came under attack from an assault force of Grey Knights led by Inquisitor Corteaz. Stormraven gunships strafed them from the air, dodging dangerous lightning bolts from the gray clouds above. Ground troops in land raiders crushed the jungle foliage to surround the space marines. The Sons of Tantalus fought bravely but they were few in number. None survived and within days the jungle had claimed their bodies and their ship.

Corteaz' secret base from which to launch raids against the forces of Chaos on Infernus was secure once again.

Thursday, 28 November 2013

Sector Update #46

"I find it far more annoying when the universe makes you work for your damnation. I'd prefer it just gave it to me, save me the effort." - Inquisitor Mannus.

Tyranids Advance - Bantis V

Tyranids vs Warriors of Ynnead.

Following on from the failed attempt to halt the Tyranid advance, the exhausted Eldar warriors found themselves backup by a new faction in the war, a group of wanders calling themselves the Warriors of Ynnead. Despite their arrival, the Eldar were forced to endure wave after wave of bio-organisms and monstrous creatures. Such attacks were now a common occurence across the planet. The Eldar commander on Bantis grew so concerned that he deemed this world to be already lost.

During these engagements to halt the Tyranid advance around a third of the Eldar forces present were killed and consumed. The Eldar could ill-afford such losses as the Imperium was pressing them throughout the sector, let alone waste them against the Great Devourer. Many casualties and recovered soulstones were quickly returned through the webway gates to the Craftworlds, while the newly arrived Warriors of Ynnead fought to cover the Eldar retreat.

With so much ground lost to the Tyranids, the Eldar must weigh carefully the value of this world and whether it is worth so much death and tragedy.

And Blood Shall Fall Upon The Snow - Fangol

Blood Angels vs Craftworld Alaitoc

Operation Firebolt continues with the arrival of the Blood Angels to assist the beleaguered Imperial forces on Fangol. The Blood Angels task was to overtake several Eldar fortifications that controlled areas vital for Imperial control. The task was handed to legendary librarian Mephiston to oversee and implement.

As the Blood Angels battle barge Blade of Vengeance entered low orbit ready to deploy the space marines via drop pod assault she was detected by an Eldar patrol vessel. Although the xenos craft was destroyed it did manage to warn the ground troops. By the time the Blood Angels were in position the enemy was on high alert and ready to repel any assault upon landing.

The first troops to land were from the 3rd, 4th and 7th companies. They deployed under orbital fire from three formidable Imperial cruisers Emperor's Glory, Glory of Terra and the Lord Mecharius. Each dispatched numerous support and landing craft to assist the attack.

The assault started when the target locations were under cover of night. For reasons unknown the first wave of drop pods landed two miles from the target, in an area designated for Imperial Guard deployment. This landing site was swiftly attacked by the Eldar but just as quickly put down by the battle brothers. The remaining assault pods and support craft reached their intended destinations without hitch, though some drop pods found themselves buried in heavy snow drifts.

The first marines to arrive were met by sporadic small arms and scatter laser fire but casualties were fairly light. The 7th company who landed closer to the target than expected, suffered the worst. The main enemy was confusion as drop pods came to rest  somewhat off from their intended point of impact forcing the squads to regroup before launching the main offensive.

At dawn word reached the commander of the Alaitoc forces about the attack. He believed it to be a feint and that the Imperium would never attack so worthless a target. He believed that they would only focus their true efforts on recapturing territory lost weeks before. It took three hours before he was convinced that this was not the case and so, making a decision that probably doomed his forces, led a counter attack moving his headquarters to the very stronghold that the Blood Angels sought to take. Upon arrival he issued a now infamous command: "I do not order you to attack, I order you to die! In the time which passes until we die, other troops and commanders can take our place!"

Two days later the Blood Angels were reinforced with further brothers from the 5th company. Freshly equipped and ready for the battle, the newly arrived space marines launched a new strike into the heart of the Eldar fortress. Mephiston led the charge, slaughtering aspect warriors by the hundreds as he sought to end the xenos commander. In furious battle they duelled but it was by a stroke of Mephiston's mighty blade that the battle was won.

The Blood Angels across all four companies lost almost a hundred men. The Eldar, by comparison, had lost over a thousand. For now the Imperium had retaken vital locations from which to counter attack the enemy. Perhaps the gaze of the Emperor had fallen upon the Midas Crusade at last!

Saturday, 23 November 2013

Hunt The Fated - Illiad

Imperial Navy vs The Fated

The Fated have launched raided on several Navy convoys and installations withing the Midas Sector, striking hard and fast, but slipping away before responses can be mustered against them. The 'Reavers Hunt', the warbands flagship has been identified to be amongst them from pict-captures retrieved in post-action recovery operations.

Concerned by the aggressiveness of such actions, Imperial High Command tasked a Navy battlegroup to hunt them down. Hunting the traitors through dense asteroid fields and gas clouds, the group soon found what they believed to be a stronghold of the Fated, hidden deep within the Oran Belt. They approached the facility at battle-readiness, expecting to meet the traitors in open battle as they came forth to defend their holdings.

However, the hunters soon became the hunted as traitor ships swarmed them from the rear. They'd cloaked their energy signatures amongst the background radiation of the gas belt, allowing the Navy vessels to walk right into the jaws of their trap.

Two cruisers, the 'Grey Lorenzo' and 'Iron Rain' were boarded by traitor Space Marines before the fleet could even turn to meet the threat. The bridge of the 'Iron Rain' was overrun and fires set all along the length of the 'Grey Lorenzo', leaving it to burn in the void. Past them stalked the ships of the Fated, closing in on the rest of the battlegroup like wolves on a scent. Torpedo's streaked back at them, but they were intercepted by fighters launched from the 'bastard of Vorros' long before they could threaten the traitors ships.

Seeing the hopelessness of his situation, the Imperial fleet tried to disengage, hoping to win through to the warp. They were hounded every step of the way by the traitors escort vessels. The 'Admiral Kharkorov' was torn apart by torpedo fire after a lance hit to its main engine array forced it to a crawl.
By the time the fleet managed to reach the warp, little more than half their number remained alive. Many ancient vessels had been lost, their crews numbering in the billions. Such losses would have been catastrophic under any circumstances. However, the most disturbing thing about the encounter had been the message broadcast to the imperial fleet in the final moments before it had translated to the warp.

"Tell your superiors this is but a taste of things to come. We are the Fated and we have returned"

Friday, 22 November 2013

Sector Update #45

"Every day, here and across the Imperium, we are warned about the enemy. But who is the enemy? Is it the alien? Well, we are all alien to one another. Is it the one who believes differently than we do? No. The enemy is fear. The enemy is ignorance. The enemy is the one who tells you that you must hate that which is different. Because, in the end, that hate will turn on you. And that same hate will destroy you." - Unknown heretic.

Amarok Strikes Triton System - Triton prime

Hive Fleet Archelon vs Necrons

From the depths of space they came, dozens of bioships, all headed for the water world of Triton Prime. The necron ships in orbit managed to slay two of them but it was not enough to prevent the landing of numerous bio-organisms to the planet below. The few island chains quickly swelled with tyranid creatures battling the necron defenders.

The necron forces with their barges and skiffs had far greater mobility and they used this to their advantage. The tyranids had not adapted quickly enough to the water world and many were pushed into the sea to drown. Necron fighter craft strafed the hordes, causing untold casualties.

In orbit, the necron vessels finished off the last of the bioships, efficiently cutting them creatures below off from the greater hive mind. With nothing to control them, the tyranid organisms either went dormant or entered a berserk rampage, easy enough for the necron warriors to mop up.

Thursday, 21 November 2013

The Enclave Expands - Hermes IV

Farsight Enclave vs Sons of Tantalus

The attack was launched in the morning with an orbital bombardment followed by a swift surface deployment. The plan was to capture a vital target, occupy and then move on to the next target. One step at a time and the planet would belong to the Farsight Enclave.

A detachment of Sons of Tantalus 3rd company were currently planetside being re-equipped before heading back to the front. Poor communications from the Imperial commanders meant that by the time the Sons of Tantalus could mobilize, the Enclave had already captured their primary target.

The Enclaves initial advances were extremely successful but the arrival of the space marines brought an immediate halt to their attacks. The Tau were able to break through the lines eventually which allowed them to outflank the space marines across the battlefield. The further they tried to push the more difficult things became.

The Sons of Tantalus had brought the Enclave invasion to a standstill but they had failed to drive the Tau from Hermes. The deadlock would remain for some time as Imperial reinforcements were needed elsewhere more desperately.

Tau Repulse Imperium - D'Then

Tau Empire vs Sons of Tantalus

The commanders of the Tau were well aware that the Imperium were preparing a new assault on D'Then. The Tau had suffered under recent attacks and it was vital that they prevent the loss of another world. The Imperium had suffered particular difficulty in sweeping the last remnants of the Tau Empire away due to gunfire from heavy fortifications and well-placed grav tanks batteries. The Imperial commanders called for space marine support, and the Sons of Tantalus responded.

Their first assault was deployed by drop pods while the mainstay of the 4th company deployed bu thunderhawk transports. The Tau were decimated in that first assault but the curse that has been following the chapter was to continue to haunt them. The Sons of Tantalus had been lured into a trap. Now that the space marines stood in a blasted wasteland, the main force of the Tau appeared from hidden positions on high ground and opened fire upon them. The Sons attempted to charge forward and engage the firewarriors but the open ground proved to be their downfall.

The 4th company was decimated and had to fall back. The Tau surged forward, pushing the space marines and the Imperial forces back into their own lines. The Empire had achieved its aims, and prevented the planet's loss for the time being.

Chapter Games - Rakdos

Dark Angels vs Dark Angels

The Dark Angels have been very quiet of late in the wars that span the Midas sector and at last it was been discovered where the chapter has been keeping itself. After the chapter's recent losses to the Eldar on Fangol, they have retreated to the desert planet of Rakdos to conduct training exercises. The chapter has decided that only through rigerous practice can they regain their edge and take the fight back to the enemies of the Emperor.

Friday, 15 November 2013

Sector Update #44

"I can't sacrifice everything for the sake of one planet!" - Warmaster Xerxes

The Green Tide - Ventara

Orks vs Farsight Enclave

From the depths of space a vast war fleet of ork ships entered the Ventara system. Attempts by the Enclave's fleet was unable to stop their approach and many lives were lost. The huge ork vessels entered orbit and launched huge numbers of assault craft to the surface.

The orks planned to land in the heart of the Enclave cities, capture as many fortifications and artillery weapons for use against the Tau. Bad weather dispersed the landing craft across the main continent but the orks managed to secure six landing sites within hours of arrival. The ork assault was so strong that the Tau suffered massive casualties and had to retreat.

Within a few hours Commander Farsight himself had arrived to lead his people against the greenskin horde. With his support the orks were held at bay during the night. In the morning, with support from Firewarrior reinforcements which arrived overnight, the Tau attempted to push the orks back into the landing zones where they could be contained. Unfortunately the battle plan was overly complex and poorly implemented by the battlefield commanders. The orks halted the attack knowing full well that the feeble Tau could not stop them in savage hand to hand combat.

As night fell over Ventara the Enclave forces were locked in mortal combat for the fate of the planet.

The Dark Ones Return - Metallo V

Dark Eldar vs Salamanders

The foul fleshwarped dark eldar have returned to Metallo. The piratical eldar swooped down from the dark night skies striking at the anti-air defences before more poured out of webway portals. Many workers and magos were taken in those first few minutes. The Mechanicus priests managed to send a brief distress call before the alien raiders cut off all communications. The distress call was picked up by a passing Salamanders force who diverted to their aid.

Many kabal leaders were concerned about the approach of the space marine vessel and some were hesitant to face the Emperor's finest. However, their fear of Asdrubael Vect was enough to convince them to remain. A number of fast moving aircraft and skimmers were hidden north of the Mechanicus facility in preparation for the space marine assault.

On this date the Salamanders launched their assault in the middle of savage lightning storm. The initial engagements were easily defeated and the space marines were able to retake several key locations across the planet. But their favour was not to last. The concealed Dark Eldar aircraft and waves of skimmers drove the Salamanders back into their landing zones. All the hard fought victories for nothing.

The Salamanders fought a long hard battle but they could not recover the captured territory nor find a way to hold back the waves of kabalite warriors. They retreated back to their battle barge in orbit. Telepathic communications with Midas Prime requested help but it may be a long time in coming.

Thursday, 14 November 2013

Saim-Hann Lead The Attack - Acastus Prime

Craftworld Saim-Hann vs World Eaters

With Kharn leading his warriors elsewhere in the Midas Sector, it fell to his warband commanders to halt the Eldar advance on Acastus. Enraged by the failings of other traitor legions to halt the alien attacks, they took to the battlefield in large numbers. The force dispatched was over a thousand strong with additional vehicle and cultist support. Many of those cultists were former Imperial guardsmen captured in the early days of the crusade and pressed into slavery.

The eldar were expecting this coming attack. The Farseer's of the craftworld had foreseen it weeks earlier. The World Eaters launched their attack under cover of night. Unfortunately, they were spotted beneath the light of both moons and the eldar brought their weapons to bear. Weapon platforms devastated the chaos marines as they charged across a mile of open wasteland. Three squadrons of land raiders managed to breach that artillery fire and unloaded their contents into the surrounding barricades. Within seconds they had been cut down and the land raiders wrecked. The eldar were more than ready for them.

At dawn as the sun rose behind the eldar defences, they opened fire on the lines of World Eaters with larger artillery. Many more traitor marines fell under that bombardment. Only the constant hatred in their hearts kept the World Eaters in the battle. More would have been lost had not the cultists been forced to dig trenches during the night, which protected them. As the artillery assault faded the World Eaters launched another attack. Their assault was checked by the eldar and it faltered once again.

This time the eldar commanders ordered a counter-attack. Swoops of jetbikes raced out across the desert. Many were shot down but more survived to strafe the trenchworks, cutting down the cultists with ease. Despite the successful raid few jetbikes made it back to their lines as concentrated small arms fire brought them down as they sped away. But the raid did what it needed to.

The enraged World Eaters surged forward to pursue the jetbikes. The marines ran forward and right into the range of the eldar weaponry. As more of their numbers fell, they continued going unphased and it cost them dear. Few survived to breach the xenos lines and those who did were cut down by aspect warriors. Eventually the attacking forces were brought down to a few hundred, and the eldar surged forward and slammed into the survivours.

The World Eaters were quickly slain, and in the wake of their defeat, the Eldar forces were able to expand their territory. Acastus Prime would soon return to Eldar control.

Tuesday, 12 November 2013

Penance Games - Hermes IV

Ultramarines vs Sons of Tantalus

As penance for their constant losses in the Midas Crusade, the Sons of Tantalus are sent to Hermes IV to train under their founding chapter, the Ultramarines. Under Marneus Calgar they retaught the codex astartes and accepted tactics, before playing out a series of war games.

Among the ruins of an abandoned mine complex the two chapters fought it out, but each time the Ultramarines overran and defeated the Sons of Tantalus. Some among the Ultramarines feel that the Sons have fallen out of favour and are not worthy of service to the Imperium. Marneus silences all such talk. He commands that the Sons of Tantalus will conduct fleet security and only engage threats that he feels they are capable of defeating. The Sons 4th company return to their battle barge in shame.

The Tau Reclaim the Initiative - Acastus Prime

Tau Empire vs Black Legion

Since the initial successful invasion of Acastus Prime events have not got well for the Tau Empire. Reduced down to a mere 250,000 troops, the Tau retreated under heavy fire by the forces of Chaos, whose numbers were almost twice as many. The commander of the Black Legion forces was under orders to reclaim the mines captured some months earlier. Once this was completed with ease, he turned his sights on destroying the Tau utterly.

The Tau commander, Wintersun, was in a tough situation. He desperately needed to find a location that was defensible so that his weary troops could rest and possibly call for back up so a counter offensive could be organised. Establishing communications with the orbiting vessels engaged against the enemy many miles above, he called for assistance as soon as it was safe to do so.

When the Tau encampment was found, the Black Legion commander ordered a large chunk of his forces to march in from the north and annihilate the enemy. He would lead the smaller force which would skirt around unseen and attack from the south, crushing the Tau in a vise between the two waves of attack. Wintersun underestimated the enemy. He believed that they would simply harass the Tau and keep them on the move, wearing them down slowly.

When Wintersun realised what was happening, he quickly ordered his men to prepare for a counter-assault. Supported by a detachment of kroot mercenaries, the southern flank inflicted heavy casualties on the smaller enemy force, pushing them back. Continued attempts to break that side failed.

Two days later and the Tau were pushing back the main body of traitor marines in the north and capturing territory. Despite their superior numbers the Black Legion were taking horrific casualties as the tide of war turned against them. That evening the sky was alight as resupply and reinforcement air craft landed to deliver much needed support.

On the sixth day of battle, the Tau consolidated their forces into a tighter formation, closing holes in their defences and tightening the supply lines. Continued enemy assaults were beaten back time and time again. The Black Legion finally launched a total assault in the early hours with men, tanks and monstrous creatures hurtling into the Tau lines, but again the Tau held their positions. In places the attack was successful but the chaos marines found themselves without support and surrounded by enemy marksmen.

By the time that the Black Legion forces retreated back into the waste lands, the Tau had lost an estimated 76,000 troops but the traitor marines had lost almost twice that, and had abandoned a significant amount of vehicles and supplies. The weary soldiers were taken topside, and the invading forces placed under the command of newly arrived commander Novastar.

Thursday, 7 November 2013

Sector Update #43

"Matters more urgent caused our absence. Now, witness the result. Outposts destroyed, expansion of the Imperium everywhere. Yes, we have indeed been negligent, Captain, but no more." - Tau Commander Firestar

Amarok Returns - Bantis V

Tyranids vs Craftworld Alaitoc

For many months now the craftworld eldar have waged a defensive war against their dark brethren on Bantis V. With the enemy contained, the majority of the eldar were away from here fighting the Imperium on other worlds. Because of this they were unaware of the approach of Hive Fleet Amarok until the shadow in the warp enveloped the system.

Swarms of tyranid organisms swept down from the sky, devouring all before them. The initial defence was led by the warriors of Craftworld Alaitoc who sought to halt the monsters as they began to grow their capillary towers and acid pools. Initially things went well but when larger organisms entered the fight, the tide of battle turned. The battle was composed of close quarters combat among the towers and former ruins, the Eldar using their fighting skills and mobility to stay one step a head of the monsters.

It was all to no avail, and the Eldar retreated under harassment from winged monsters. The Eldar who escaped tried calling on their allies elsewhere in the sector but the shadow in the warp blocked all attempts. Perhaps the only way forward was to ally with their dark kin once again?

Exterminate the Xenos! - T'Lau

Tau Empire vs Ultramarines

The final battle for the world of T'Lau was fought between the Tau survivors and the Ultramarines chapter of space marines. It was the final thrust that the Imperium needed to force the Tau Empire from the planet. Then it would just be the small Tyranid presence that they would have to destroy. The Tau commander Firestar sought to enter negotiations so that his survivors could evacuate, but the Ultramarines orders were exact.

The Ultramarines attacked under cover of drop pod and aerial assault. The attack went well with many aliens slain in the first few minutes. As the Tau attempted to flee a few brave soldiers remained to harass the advancing space marines, forcing them to deal with the defenders before hunting down the rest of their people. The firewarriors and battlesuit warriors were broken against bolter and sword. The rest of the Tau were surrounded and fought a desperate last stand.

The Tau presence on this mining world was dispatched. Now all that remained was to handle the Tyranid threat in the southern polar regions.

Friday, 1 November 2013

Sector Update #42

"Why do people always ask if someone is ready right before they are going to do something massively unwise?" - Sergeant Kolicos, Sons of Tantalus 4th company.

A Change in Leadership

Imperial salvage teams have discovered a pod drifting in the Savrip system. Inside was the body of a single Space Marine in full armour. Through in-depth gene-analysis, medicae personnel have determined the marine to have been of a great age. Further investigation by the Inquisition confirmed this and after scrupulous tests and bio-scans the Marine has been confirmed to possess the gene-markers distinctive the Sons of Horus legion. What's more, the marine bore many grievous wounds, most of which were only half-healed. From this it has been theorized that the subject must have died from these wounds over a long period of time, despite the efforts his post-human metabolism to heal the damage.

A study of the armour in which the Marine was found has revealed him to be of a command rank, judging by the engravings on the pauldrons and the distinctive helmet crest adorning the Mk III helmet. The rest off the armour had been scoured clean of colour and insignia, presumably before launching the pod into the void.

These facts, cross-referenced with field reports from across the Midas sector has led the Inquistion to believe that the corpse is none other than that of Commander Morkaddon of The Fated, who by all reports was wounded on the field of battle many months ago and had not been seen since. Up until this point it had been assumed by imperial authorities that the commander still lived, albeit in a weakened state, preferring to act through his subordinates until his wounds had healed.

The fact that his mortal remains had been discarded as such, rather than be treated with due care and reverence suggests that a new commander has risen to lead the Fated - one that wanted to remove all trace of his predecessor. Imperial high command now waits with trepidation for this new leader to reveal themselves and where their first blow will land. If this new warlord is even half the leader Morkaddon was known to be, The Fated are far from finished as a threat to the Midas Sector.

Renegades Assault Xenos Homeworld - Medea

Craftworld Alaitoc vs Soul Drinkers

The Soul Drinkers have launched a raid on on a jungle outpost held by the forces of Aliatoc. Deploying by gunship and drop prod, the renegade chapter closed with the Rangers and Guardians holding the outpost quickly, before they could slip away into the shadows.

Commander Sarpedon led the charge on the command building at the centre of the outpost, flushing out the Dark Reapers hiding within before they could rain death on the Space Marines below, slaying the Farseer who was commanding them in single combat. In the jungle itself, Howling Banshees clashed with mutated Assault Marines, the trees ringing with their maddening howls as they were overrun.

Things did not go entirely their way though. Eldar reinforcements responded quickly to the raid and squadrons of Vypers, Wave Serpents and Jetfighters scrambled to the scene. Seeing his tiny force being surrounded, Sarpedon and his men retreated their shuttles as Striking Scorpions and more Banshees emerged from the jungle. Sergeant Tellos met them head on with his cadre of blood crazed killers, buying time for the rest of the force to reach the ships, dragging their wounded with them.
Once again, the exact nature of the Soul Drinkers object was unknown, but it would seem that they succeeded obtaining more vital data from the outposts archives, judging from communications intercepted by Imperial High Command. The fact that this is the second such raid in as many weeks has led analysts to conclude that there is something hidden in the Midas sector which the Soul Drinkers are seeking desperately.

This fact alone is enough for Imperial forces to try and prevent the renegade chapter from achieving their goals, although many amongst the Imperial High Command have pointed out that the attacks thus far have all been against Xenos targets and that it may be prudent to allow the renegades to bleed the enemies of the Imperium. To such men, the Warmaster has pointed out that the Soul Drinkers could strike anywhere at any time and the traitors next target could very well be Imperial positions, especially considering the many violent clashes with Imperial authorities that punctuate the chapters history since their excommunication, most notably the attack on the Jenassis Navigator House on Kytellion Prime and the 'Phalanx Incident', both of which caused untold hurt and damage to the Imperium. The Warmaster knew that the Soul Drinkers were just as much a threat as any the Imperium faced in the Midas Sector and they would need to be stopped if the forces of the Emperor were going to triumph in this crusade

Wednesday, 30 October 2013

The Battle for Volistad City - Volistad

Sons of Tantalus vs Orks

Pressure has been brought to bear upon the crusade by the surviving nobilitae of Volistad to recapture their world from the orks. Although occupied to just holding territory in the Midas Sector, Warmaster Xerxes acquiesced and agreed to sent a small Imperial force to the planet, including the Sons of Tantalus chapter, who would launch the initial strike.

By this time, the orks had destroyed the eldar presence on Volistad and were back into producing weapons, ships and gargants for Ghazghkull Thraka. The Imperial command were unsure as to his location, even if he was still on the planet at this time, and even more unsure where to attack first. Captain Democritus took the problem out of their hands when he took his fourth company, launching an all out drop pod assault into Volistad City.

The orks quickly sallied forth, eager for combat and a massive battle erupted in the central plaza of the city. The Sons of Tantalus were out manned and forced into a route, taking them south into the former temple district. In the meantime, other Imperial forces began a virtually unopposed landing north of the capital city.

Captain Democritus was concerned with saving his men, and not having a repeat of recent battles where many of his battle brothers had been killed or grievously wounded. The orks smashed into the rear of their lines under appalling winter conditions (at times the temperature dropped as low as -10 degrees).

At the same time from the east, orks assaulted the space marines. The greenskins threatened to encircle and destroy the entire company. The Sons of Tantalus were able to break out, less affected by the sudden drop in temperature. Shore on manpower and ammunition, the space marines called in for pick up and returned to their battle barge, leaving the attack on Volistad in the hands of others for now.

Friday, 25 October 2013

Sector Update #41

"Big concerns grow from small concerns. You plant them, water them with tears, fertilize them with unconcern. If you ignore them, they grow. I have ignored this Tau problem long enough." - Warmaster Xerxes

Tuesday, 22 October 2013

Surprise Assault - D'Then

Soul Drinkers vs Tau Empire

A small force of Soul Drinkers, led by Sarpedon have fallen upon a Tau outpost, deploying via captured shuttle craft launched from the Space Hulk The Brokenback which had translated at the very edge of the system.

Still glowing with the heat of re-entry, the shuttles disgorged nearly two dozen small squads into the heart of the complex, scattering the Tau before them and razing their war machines before the Xenos could even respond to the incursion.

Using bundles of melta charges, the renegade Astartes broke their way into the central command bunker, gaining access to the tunnels beneath. It's unclear what they were seeking, but the chapters specialization in rapid boarding actions served them well. They punched through all resistance in short order, slaying all in their path. Shas'o T'ryk, the commander of the installation was cut down, along with his entire Crisis Suit bodyguard when a mutated monstrosity wielding dual chainblades jammed into the stumps of his severed wrists led a headlong charge down the access corridor which they had been defending, while Sarpedon led the main thrust into the heart of the complex, seizing the unknown objective.

At this point the Soul Drinkers retreated, fleeing to their shuttle before the Fire Warrior reinforcements could cut them off, leaving only Xenos corpses in their wake and a puzzled Tau High Command. Upon inspection of the gutted facility, Earth Caste scientists found the only items left unaccounted for from the facilities inventory was a small data wafer containing research data from an archeological dig conducted in the early stages of the Tau Empire's expansion into the Midas Sector.

Sunday, 20 October 2013

The Howling - T'Lau

Space Wolves vs Tau Empire

As the crusade drags on towards it's first year, Warmaster Xerxes has become concerned about the Tau presence behind him in the Medusa sector. Already the Imperium had managed to take some of the xenos mines on T'Lau and now he ordered that the planet's natural fuel reserves be taken to ensure the continued survivability of the Imperial fleet. Once again, the task was assigned to the Space Wolves chapter.

The initial landing was conducted under the command of Njarl Stormcaller with elements of Engir Krakendoom's great Company. The Space Wolves deployed from orbit via drop pod assault and were immediately met with heavy fire from the Tau defences. As they advanced towards the fortress at Fao's Landing, they were met by a dedicated force of Fire Warriors. The Space Wolves easily repelled these assaults but could not take the fortress by manpower alone. They take cover behind the breached defence lines and let the Long Fangs smash away at the fortress with all the heavy weapons they could muster.

The following morning saw the arrival of land raiders and vindicator seige tanks, which immediately began to smash the outer walls. Once the walls fell the battle brothers surged inside, engaging in savage close quarters combat. After forty-five minutes not a single Tau remained alive.

Within days Imperial enginseers arrived to set up and reconsecrate the drilling and mining equipment. The Tau presence on this world was scattered and unable to establish a counter-offensive. The order came in to eradicate every last xenos on the planet!

Thursday, 17 October 2013

Sector Update #40

"You know, I used to think it was awful that life was so unfair. Then I thought, wouldn't it be much worse if life were fair, and all the terrible things that happen to us come because we actually deserve them? So, now I take great comfort in the general hostility and unfairness of the universe." - Unknown Guardsman

Desert Storm - Pelias IX

Space Wolves vs Craftworld Alaitoc.

Space port Tanagra, situated only fifty miles from the front lines was a busy port and terminal, which ran from Tanagra to Hive Acheron one hundred miles further south. Tanagra was initially bombed from space by the eldar strike fleet but the void shields held long enough for the Imperial reinforcements to arrive.

The bombardment was not intended to cause damage but to keep the Imperial forces occupied while the eldar began an unopposed landing of troops and supplies a short distance from Tanagra. Within three days the invasion force was assembled. On the fourth day, at noon, the eldar marched on the space port. Well concealed defenders quickly broke up their advance. The fighting then turned into desert warfare south of the space port and bitter street fighting within the confines of Tanagra. Rangers and Guardians made good progress and entered the port, capturing the control towers and the commander's headquarters.

With the arrival of the Space Wolves, dropped from orbit by the battle barge Wolves of Fenris, many of the eldar scattered and fled back to the forces massing outside the walls. Many Guardians were attacked and massacred by the feral space marines. The Imperial Guard failed to play a significant role in the battle as their morale had been shaken by waves of Wraithfighters that battered their defences.

The arrival of aspect warriors striking from the south swung the tide of battle. Escorted by wraithknights, the aspect warriors enveloped the Space Wolves' flank and rear, launching close quarters combat that even the mighty space marines failed to contain. Within hours three companies had been obliterated or forced into retreat. When the Imperial Guard regiments fled, the Space Wolves were ordered to fall back and protect them.

Tanagra fell to the eldar and the Imperium lost a major objective in the war.

Tuesday, 15 October 2013

Retaliation Strike - Hermes IV

The Fated vs Blood Ravens

Guided by the visions of their Librarians, 2 companies of Blood Ravens chapter have launched an all out attack on The Fated's base of operations. Deploying an armoured column directly into the heart of the ruined city in which the Sons of Horus had established their stronghold, led by Epistolary Azhra and his Terminator retinue aboard a Land Raider, the Blood Ravens quickly swept down on the traitor force.

With their heaviest assets aboard their fleet, there was little the Fated could do to withstand the onslaught and fearing for the life of their still-wounded commander, the traitor marines retreated rather than face the foe head on, fleeing to their Thunderhawks and making for their fleet waiting in orbit.

Sergeant Darrus Kyrbarr refused to run however and rallied his warriors around him. At junction 1038 he met the Blood Ravens head on. Forming a firing line numbering nearly 50 warriors, he lay down a brutal storm of bolter fire, holding back the Imperial advance for nearly an hour, slaying all those Blood Ravens foolish enough to advance on his position. Even so, the numbers began to take their toll and Kybarrs forces were slowly pushed back, bleeding the enemy heavily for every foot of ground they gained.

Had it not been for the intervention of Fleet Master Marius Kazon, Kybarrs tiny force may have obliterated. As the Blood Ravens pushed their advantage, Azhra himself joined the fray, determined to slay Kybarr in single combat. As he closed on his target however, the sky split to the sound of aircraft and half a dozen Stormeagles and captured Storm Talons descended from the heavens, guns blazing. Caught off guard, the Blood Ravens were sent reeling, allowing Kybarrs force to clamber aboard the gunships and escape to the Reavers Hunt in orbit above, fleeing once more into the warp. It is said that two brothers had to physically drag Kybarr himself aboard a ship, such was the young Sergeants determination to continue the fight. Kazon however, saw no reason to throw away the life of even a single one of their warriors in futile gestures, when the future of The Fated was in such dire jeopardy.

Thursday, 10 October 2013

Sector Update #39

"What is there left for our people if all of creation falls around us? There's nothing. No hope, no dream, no future, no life. Unless we turn from the cycle of death toward something greater. If we are a dying people, then let us die with honor, by helping the others as no one else can."
- Farseer Solon, Craftworld Altansar.

A Crack In the Alliance - Medea

Craftworld Iyanden vs Craftworld Altansar

The leaders of the great Craftworlds have gathered on Medea to plan their next actions against the necron dynasty that is rapidly awakening beneath the worlds of the Midas and Perseus sectors. Most of the Craftworlds support Iyanden's call to strike at those worlds or enact such raids that it forces their enemies to do the fighting for them. Whatever the outcome, the eldar race would be ready. However, there is dissension in the ranks as the leaders of Altansar reject the plans presented. They call upon their brethren to turn their attention to a greater threat than the necrontyr. They point to Abaddon the Despoiler, who has used the distraction of many wars to lay claim to the throne of Infernus and now calls all the forces of Chaos to his side. They debate for many days but most see the necron threat to be greater.

As the Craftworld leaders depart through the webway, Iyanden strikes at the Altansar representives, calling them traitors to the cause. Only Iyanden have the power to determine the right course of action!  Altansar troops reluctantly strike back, launching a counter-strike. The skirmish is brief and the damage substantial. The Iyanden forces which survive are forced to retreat. Craftworld Altansar issues a statement that they will not sit by and allow Chaos to overthrow the sector. The slight against them by Craftworld Iyanden will not be forgotten, and they sever their bond to the other Craftworlds.

The leaders of the Craftworlds ponder events and wonder whether their Iyanden brothers and sisters are so fearful of their final demise that they will drag the whole eldar race down with them in one last blaze of glory?

Tuesday, 8 October 2013

Convoy Raid - Hermes IV

Imperial Navy vs The Fated

Still reeling from the wounding of their commander, The Fated have withdrawn to a hidden base deep within an asteroid field. From there they have started raiding Imperial shipping lanes, preferring to plunder and raid rather than engage in open warfare.
One such raid was launched against an Imperal Navy convoy by a small group of ships under the command of Marius Kazon, a one-time Master of the Fleet within the Sons of Horus legion. The Aebethan, Eye of Terra, Bastard of Vorros and Lady Amelia descended on flank of the column, along with a large amount of escort vessels. Striking hard and fast, they crippled the Anvil, an Imperial Lunar class cruiser and the Mars class Grey Archibald before the Imperials could react.

The tide turned however, as the Imperials reacted to the raider threat far more swiftly than Kazon had predicted, bringing the guns of nearly two vessels round to bear on the intruders within a matter of minutes, readying broadsides to blast the tiny fleet into oblivion.
Seeing the tide turning against him, Kazon ordered his fleet to disperse, kicking their engines to full thrust and slipping past the encircling fleet before jumping to the warp. The 'Aebethan' stayed behind to slow their pursuers. Even so, the Eye of Terra suffered crippling damage as its flight path strayed to close to the Iron Hammer, lance fire scoring deep rents across its ancient hull.

'Aebethan' fought a valiant rearguard despite becoming surrounded. Its weapon batteries scoured the Dauntless class cruiser 'Resolve' from the void after volley after volley struck it amidships, whilst wave after wave of bombing runs launched from the 'Minotaur' were repelled. For a few moments, it looked as though the venerable vessel would win free, but as it engaged its engines to join its comrades in the warp, a Nova Cannon struck its rear section, detonation the plasma reactors housed there in an explosion which illuminated the void like a newborn star, tendrils of plasma lashing out at everything nearby. The 'Minotaur' was caught in the blast, along with 'Grey Archibald', which was too badly damaged to limp away in time. The deaths of these vessels triggered explosions of their own, sparking a chain reaction which crippled another dozen ships in turn, burning whole squadrons of escorts and countless fighter wings from the void before the conflagration ran its course. Over three million souls perished in just a few minutes as the plasma fires burned through the fleet, leaving only burnt-out husks in it's wake.

Once the fires had burnt out, the remains of the Imperial fleet regrouped, the Fated long fled. Those few Imperial vessels which remained limped away, bloodied and beaten. Many would need years of dry dock repairs before they would be considered battle-ready once more. Worse still, Sub-Admiral Groleo, a revered veteran commander had been aboard the 'Minotaur' when the fires had struck it. His loss was the most keenly felt by Imperial High command.
When news of the Aebethan's bloody demise reached Kazon (now safely returned to The Fated's base of operations) he was said to have mused that it was passing queer that the death of one vessel should cause far more death and destruction than the entire raiding party could ever have hoped to. Tech-Magos under his command are now working hard to calculate how they could recreate such carnage in the future.

Saturday, 5 October 2013

Sector Control #38

"I think the Eldar have plans of their own. There's .. there's something going on.. Something they haven't told us yet. I don't think that they care about what happens to us anymore, Warmaster. I think their game just got bigger than that." - Unknown advisor to Warmaster Xerxes