Saturday, 31 January 2015

Inquisitor Nearostaffen


Concerned by the Xenos infestations plaguing the Midas sector, Inquisitor Rickard von Nearostaffen of the Ordos Xenos has turned his attention to the conflict. Upon arrival in the sector and being briefed by Imperial high command, he immediately orders several Deathwatch Kill-Teams to be deployed into the region, along with with his own personal retinues and forces, which include several detachments of Tempestus Scions seconded to his command.

With these forces brought to bear, Nearostaffen ordered several raids on Ork and Necron outposts, hoping to destabilise their grip on the region. Whilst such a strategy is a sound one, many within the Inquisition are critical of Nearostaffens involvement. Rumours abound of Nearostaffens radical leanings, with talk of him employing alien technologies and even mercenaries to aid his forces. Whilst such practices are far from uncommon within the ranks of the Ordos Xenos and the wider Inquisition, there is also talk of the enigmatic Harlequins fighting alongside his warbands.

Surely, his critics argue, a man who willingly courts such capricious and inhuman allies is not a man to be trusted? They point to the fate of Inquisitor Czevak and his dealings with the Harlequins, which led to him being considered dangerous and half-rogue. Nearostaffen scoffs at these criticism though, pointing out that in the battle for humanities survival, any and all weapons need to be utilized, however distasteful some may find it.

Battle in the Sand - Pyros II


310115.M41
Space Wolves / Argent Maruaders vs The Fated / Thousand Sons

The Fated have forged an alliance with a mysterious splinter group of the Thousand Sons whose name is currently unknown to Imperial authorities. Together they decscended on the world of PyrosII, striking at a pre-Imperial temple hidden in the deepest deserts of the Anthek Wastes. The exact nature of their objective was unknown, but Imperial investigation teams sent in after the raid believe it to have lain undisturbed within the ruins since the time of the Horus Heresy.
The alliance made planetfall quickly, using Stormeagles and Thunderhawks to deploy nearly three hundred Marines directly into the ruins, From there the two commanders and their bodyguards entered the tunnels beneath the sand, whilst their underlings established a perimeter. It was at this point that the traitors came under attack.
From the sandstorms and heat haze of the desert loped packs of monstrous Thunderwolves ridden by savage marines armoured in stormy grey. They descended on the Thousand Sons contingent, smashing them aside and scattering them as grey-clad Rhino APC's advanced in their wake.
Retreating, the traitors drew back deeper into the ruins, attempting to raise their fleet in orbit as the 13th Company closed in. They were met with nothing but a wall of static. Suddenly the dusty air was lit with the flash or teleport flares as Terminators of the Argent Maruaders chapter materialized in their midst. It was a trap! How the 13th Company and the Argent Marauders had tracked the traitors and coordinated their assaults is unknown, but that mattered little to the traitors as 13th Company warriors disembarked and charged their already-embattled position, led by a hulking Wolf Lord wielding a massive chainblade.
The battle would have been over then and there, with the traitors ground into the sands, had Marius Kazon and the Sorcerer-Captain leading the Thousand not emerged from the ruins at that moment, having secured their objective. The two commanders plunged into the fray, their retinues at their side and for a few moments it looked as though they might turn the tide. However by now the few war machines and heavy weapon squads the traitors had brought with them to the surface were being overrun by the Wolf Lord and the howling mob of savage Wulfen at his side. As they descended on the ancient Whirlwind Scorpius known as 'Athekan', its crew attempted one last desperate gambit and swung the machines rocket launchers round to bear on the approaching Wolf Lord, ready to unleash its entire payload at once. 
What happened next is not clear. Perhaps it was a quirk of the tanks temperamental machine spirit, or maybe there were rivalries to be settled within the Fated which boiled to the surface at that moment. What is known though is that moments before launch, the barrel jerked upwards, causing the warheads to disperse over a wide area, rather than a focused attack. The rockets crashed down among friend and foe alike, slaying all in their path. For a few minutes carnage and chaos reigned supreme. Kazon himself narrowly avoided obliteration, although the warriors of his retinue were not so lucky and were cut down to a man. Dozens of Thousand Sons were simply vaporized, along with many of the Space Wolves bearing down on them. Both the Argent Marauders and the 13th Company were forced to fall back to regroup, allowing the traitors to escape to their waiting ships through the sorcerous machinations of the Thousand Sons, but it had been a costly salvation.
In the confusion, the Fated had been forced to abandon the prize they had worked so hard to claim, its nature lost below the sands forever. In his fury Kazon refused to allow the Athekan to escape, leaving the tank and its crew to their fate at the hands of the vengeful Imperials who surged back into the ruins mere minutes later, his rage-fueled spite leading to him abandoning a war machine as old as the Imperium itself.
The traitor fleet broke orbit within minutes, hotly pursued by Strike Cruisers belonging to the Argent Marauders. Although the fleet managed to elude its pursuers and slip away into deep space, the ill-fated raid had been a costly one. Nearly a hundred traitor marines had been left dead in the sand, along with their objective. Their precious strength had been wasted in a futile conflict and it has been theorized by Imperial analysts that it may take many years for the Fated to rebuild their numbers, allowing Imperial forces a reprieve from their attacks. Of course, if the Fated and the mysterious Thousand Sons force strike a more permanent alliance, the relief felt by Imperial forces may be short lived.

Shadow Conclave Strikes - Midas Prime


300115.M41
Iron Hands vs Craftworld Biel-Tan / Dark Eldar / Harlequins

The Shadow Conclave strikes again. This time directly into the heart of the Imperial capital, Midas Prime. Thankfully for the Imperial population they manifested in a remote corner of the global hive city that was largely deserted from fighting with the Necrons. Detectors placed there alerted the Imperial forces to an alien incursion and the 5th company of Iron Hands deployed to combat it.

The space marines took the fight directly to the aliens. Within minutes they had destroyed a hulking wraithlord and eradicated a nest of rangers hiding in the ruins. Things only changed once a band of harlequins led by a farseer and archon emerged from the webway  to their rear, locking many marines into a fierce close combat. Through this action the space marines lost a few of their number as casualties but the enemy suffered as well and eventually fled the battlefield.

The alliance proved that together they can be effective although perhaps not against the might of the space marines!

Friday, 30 January 2015

Update #84

"The Eldar have no honour. I do not trust them." - Private Dobrov, Cadian XXIV.


The Shadow Conclave Forms - Hermes IV


290115.M41
Craftworld Biel-Tan / Dark Eldar / Harlequins vs Blood Angels

In the deep dark corners of the webway where no sane person goes, a gathering has taken place. The farseers of Biel-Tan have called a conclave of their own war leaders, the harlequins and a select few kabals of the Dark Eldar. Those warleaders have come to the conclusion that the Eldar alliance has failed and more drastic means are needed to destroy the enemies of the Eldar in the sector. Those gathered have come together to form the Shadow Conclave, a force to achieve that very goal... destruction of the Necron, Chaos and the Imperium.

To that end they launch an attack on the world of Hermes IV which sees over a hundred thousand men and women slain or dragged away into the webway. Thankfully for those remaining, a company of the Blood Angels had stopped over for resupply and were available to intercede.

The two forces engaged in the deep streets of the hive world. The Blood Angels launched a direct assault to begin but soon realised that they could not fight the harlequins in such close confines, and pulled back to engage in a holding action. The Eldar launched fighters to control the skies and strafe the space marine positions.

After three hours of battle the combined Eldar force simply vanished back into the webway leaving the space marines and the population concerned as to the point of the attack. The Shadow Conclave had tested their combined powers against a strong Imperial detachment and they felt that they could indeed, if they worked together, reclaim a world for the glory of the Eldar.

Complications Arise - Callista VI


290115.M41
Dark Eldar / Imperial Guard vs Orks.

Not one to be defeated, Commissar Holt attempted again to deploy an Imperial Guard force to Callista. At first the war against the Ork went well especially once the Imperial commander realized that the Orks were being raided by Dark Eldar on a frequent basis. Using this to their advantage the Imperial Guard advanced through several Ork held outposts. Unfortunately the advance came to an end when the invading Imperial force drew the attention of the piratical Eldar.

Their engagement was brief however. Both sides lost many good troops and resources before being forced to ally for their own survival. The Orks advanced through the ruins surrounding the battling forces. With a mighty cry of WAAAGH!!!! the Orks charged down and into the surprised combatants. The Dark Eldar and Imperial Guard were forced into a desperate and temporary alliance. It was not to last however as the sheer number of Orks outnumbered both armies.

Holt and a few of his officers were the only survivours, escaping through the use of an emergency teleport device. They desperately needed to find some means to establish a landing zone from which to lead the recapture of Callista. It was only so long before Holt's continued failures would see him report just one last time to the Warmaster.

Wrath of the Gods - Infernus


290115.M41
Chaos Daemons vs Night Lords

The four great and ruinous powers have grown enraged over the failings of their mortal servants to take and hold the Midas Sector. As punishment, great swarms of daemonic creatures arose on worlds where the chaos marines had significant holdings and directly attacked them.

The Night Lords occupied their own fortress on Infernus, licking their wounds and rearming after recent engagements with the Death Guard. The first they knew that something was wrong, was when an earth tremor rippled through the flesh of the world. Crawling from the deep bleeding crevasses came a mass of mewling pink horrors. Slowly more and more daemons manifested around the fortress. The Night Lords reacted quickly, marching out to gun down any that came near. Missile launcher teams deployed to the towers of the fortress firing a rain of explosive death among the daemons.

Juggernauts and soul grinders crawled into our reality, laying waste to the outer defenses and crushing the Night Lords under their brazen claws. There was nothing the chaos marines could do against this eternal threat. For every horde of daemons cast back into the Warp another appeared in their place and the Night Lords were overrun. Following this brief engagement the Night Lords of Infernus were destroyed, leaving only a few warbands operating alone across the sector.

Battle of Helles Front - Crastus


280115.M41
Craftworld Iyanden vs Night Lords

At 03:55 hours on the morning of 280115.M41, ground troops of the Iyanden Craftworld marched upon the region of Crastus known as Helles Front. They had been tasked by the Farseer council with overrunning the Chaos forces present. Resistance was fierce and the by nightfall the Eldar had made little headway. Preparations were made to assault Helles Front in the morning.

In order to direct a direct assault on Helles Front, the Eldar had to breach a series of outposts which covered a three kilometer wide area directly in front of the city fortress. The line was manned by two companies of Night Lords marines. In the early hours Eldar artillery opened fire on the outposts. As the sun rose, a wave of striking scorpions and howling banshees assaulted the outposts. The outposts fields of fire did not overlap and this allowed the Eldar to neutralize them one by one. On the northern edge of the outpost fields, the Eldar ran into a detachment of Night Lords cut off from their comrades. The detachment broke after a short skirmish, and fled westward, thereby creating an opening through which the Eldar advanced. Supporting fire from Helles Front was limited due to the interposed terrain, and the Eldar were rarely in sight to be targeted. One positive side effect was that it slowed the Eldar advance. In the evening, Eldar grav tanks tried repeatedly to attack the city walls but were repelled by heavy weapon teams.

After the seizure of the outposts the day before, the focus of the Eldar was the capture of the outer wall. It had been defended by four Night Lord havoc teams. with predator tank support. There was much more in the way of firepower from the walls which denied the attacking forces any blind spots. The Farseer realised that an all out attack would not work and so ordered a continual artillery barrage which lasted most of the morning. While it did not breach the walls, it did undermine the morale of the defenders, especially the cultists who manned the walls.

After several hours the artillery strike stopped and the Eldar directed their attacks upon a single point in the outer wall. Ammunition was running low for the Night Lords and their lines began to give way under the assault. After a short engagement the wall fell and the Eldar stormed the gap. Once through, the Eldar were in a position to outflank many of the Night Lord companies. A fierce battle ensued but the Eldar weaponry gave them a significant advantage. The Night Lords did not have the resources left to launch any counterattack.

A frantic attempt was made to push the Eldar back through the gaps in the outer wall, but Eldar firepower drove the chaos marines back. The surviving Night Lords fled the city into the hills north of Helles Front where they organised a series of raids on the Eldar but it was not enough and the city was in Eldar hands.

Wednesday, 28 January 2015

Worlds of the Midas Crusade - part 4

T'Lau.
Sector: Midas sector.
Subsector: Medusa subsector.
System: T'Lau.
Population: Five hundred thousand.
Affiliation: Imperial.
Class: Mining world.
Tithe Grade: Exactis Prima.
Former colony world of the Tau Empire.


Triton Prime.
Sector: Midas sector.
Subsector: Medusa subsector.
System: Triton.
Population: Unknown.
Affiliation: Necron.
Class: Ocean world / Tomb world.
Tithe Grade: Aptis Non.
Tomb complexes located in deep marine trench systems. Minimal island chains.

T'Vora.
Sector: Midas sector.
Subsector: Medusa subsector.
System: T'Lau.
Population: Unknown.
Affiliation: Tau Empire (contested by Dark Eldar).
Class: Agri world.
Tithe Grade: Aptis Non.



Urbis III.
Sector: Midas sector.
Subsector: Medusa subsector.
System: Urbis.
Population: Eight hundred million.
Affiliation: Dark Eldar (contested by Chaos).
Class: Hive world.
Tithe Grade: Experima.


Ventara.
Sector: Midas sector.
Subsector: Medusa subsector.
System: T'Lau.
Population: Unknown.
Affiliation: Ork.
Class: Desert world.
Tithe Grade: Aptis Non.
Former colony world of the Tau Empire that defected to the Farsight Enclave before being overrun by the Orks.


Voidspar.
Sector: Midas sector.
Subsector: Midas subsector.
System: Midas.
Population: None.
Affiliation: Necron.
Class: Dead world.
Tithe Grade: Aptis Non.
Site of the Imperial Navy shipyards before the Midas warp storm appeared. Now an outpost for the Necron dynasty.

Volcanis.
Sector: Midas sector.
Subsector: Perseus subsector.
System: Volcanis.
Population: None.
Affiliation: Chaos.
Class: Death world.
Tithe Grade: Aptis Non.



Volistad.
Sector: Midas sector.
Subsector: Perseus subsector.
System: Volistad.
Population: Unknown.
Affiliation: Ork.
Class: Hive world / Ork world.
Tithe Grade: Aptis Non.
Capitol world of the Perseus subsector which was overrun by the Ork early in the Crusade. All attempts to dislodge the greenskins has thus far failed.

Worlds of the Midas Crusade - part 3

Medea.
Sector: Midas sector.
Subsector: Medusa subsector.
System: Medea.
Population: Unknown.
Affiliation: Eldar.
Class: Exodite world.
Tithe Grade: Aptis Non.



Metallo IV.
Sector: Midas sector.
Subsector: Perseus subsector.
System: Metallo.
Population: Forty nine billion.
Affiliation: Imperial (contested by Eldar).
Class: Forge world.
Tithe Grade: Exactus Extremis.



Midas Prime.
Sector: Midas sector.
Subsector: Midas subsector.
System: Midas.
Population: Twenty five million.
Affiliation: Imperial.
Class: Hive world.
Tithe Grade: Exactis Tertius.
Sector capitol recently reclaimed from Chaos, hence the low population.

Minora IV.
Sector: Midas sector.
Subsector: Midas subsector.
System: Minora.
Population: Thirty five billion.
Affiliation: Imperial.
Class: Forge world.
Tithe Grade: Exactus Extremis.



Pelias IX.
Sector: Midas sector.
Subsector: Medusa subsector.
System: Pelias.
Population: Unknown.
Affiliation: Eldar (Contested by Ork and Dark Eldar).
Class: Penal world.
Tithe Grade: Aptis Non.



Pyros II.
Sector: Midas sector.
Subsector: Midas subsector.
System: Pyros.
Population: One hundred thousand.
Affiliation: Farsight Enclave (contested by Imperium).
Class: Desert world.
Tithe Grade: Solutio Tertius.

Rakdos.
Sector: Midas sector.
Subsector: Perseus subsector.
System: Ravnica.
Population: Two hundred fifty thousand.
Affiliation: Imperial (contested by Eldar and Tyranids)
Class: Mining world.
Tithe Grade: Decuma Particular.



Savrip.
Sector: Midas sector.
Subsector: Midas subsector.
System: Savrip.
Population: One hundred.
Affiliation: Eldar.
Class: Death world.
Tithe Grade: Aptis Non.




Thule.
Sector: Midas Sector.
Subsector: Cyrene.
System: Ultima.
Population: Twenty six billion.
Affiliation: Imperial.
Class: Knight world / Fortress world.
Tithe: Decuma Particular.
The last line of defence should the Midas sector fall.

Saturday, 24 January 2015

Worlds of the Midas Crusade - part 2

D'Then.
Sector: Midas sector.
Subsector: Medusa sector.
System: D'Then.
Population: One million.
Affiliation: Tau Empire (contested by Tyranids).
Class: Agri World.
Tithe Grade: Exactis Prima.




Fangol.
Sector: Midas sector.
Subsector: Midas subsector.
System: Fangol.
Population: None.
Affiliation: Imperial.
Class: Tomb World / Ice World.
Tithe Grade: Aptis Non.
The Dark Angels chapter maintains a permanent fortress monastery here ever watchful for the return of the Necron empire.

Grimlock.
Sector: Midas sector.
Subsector: Perseus subsector.
System: Grimlock.
Population: None.
Affiliation: Tyranid (contested by Eldar).
Class: Death World.
Tithe Grade: Aptis Non.
Until the arrival of the Tyranid hive fleet, the Mechanicus maintained a facility here to study Tyranid organisms. It has since been overrun.

Hermes IV.
Sector: Midas sector.
Subsector: Medusa subsector.
System: Hermes.
Population: Thirty Two Billion.
Affiliation: Imperial (contested by Chaos).
Class: Hive World.
Tithe Grade: Exactus Extremis.



Illiad.
Sector: Midas sector.
Subsector: Midas subsector.
System: Illiad.
Population: None.
Affiliation: Imperial (contested by Necrons).
Class: Dead World.
Tithe Grade: Aptis Non.



Infernus.
Sector: Midas sector.
Subsector: Midas subsector.
System: None - rogue planet.
Population: Unknown.
Affiliation: Necron.
Class: Daemon World.
Tithe Grade: Aptis Non.
Former seat of power for Kor Aven and now for Abaddon the Despoiler.

Khemet III.
Sector: Midas sector.
Subsector: Midas subsector.
System: Khemett.
Population: None.
Affiliation: Necron.
Class: Tomb World / Desert World.
Tithe Grade: Aptis Non.
Ancient homeworld and current seat of power for the Necron Dynasty that once ruled this region of space.

Worlds of the Midas Crusade - part 1

Acastus Prime.
Sector: Midas sector.
Subsector: Medusa subsector.
System: Acastus.
Population: Unknown.
Affiliation: Tau Empire.
Class: Crone World.
Tithe Grade: Aptus Non.
Unlike the other crone worlds within the Eye of Terror, Acastus Prime was transformed by the presence of the Midas warp storm.

Arathis Prime.
Sector: Midas sector.
Subsector: Perseus subsector.
System: Arathis.
Population: Fifteen million.
Affiliation: Eldar (Contested by Necron).
Class: Civilized Desert World.
Tithe Grade: Aptus Non.



Arathis Secundus.
Sector: Midas sector.
Subsector: Perseus subsector.
System: Arathis.
Population: Unknown.
Affiliation: Imperial.
Class: Ice World.
Tithe Grade: Aptus Non.



Bantis V.
Sector: Midas sector.
Subsector: Midas subsector.
System: Bantis.
Population: Unknown.
Affiliation: Dark Eldar (contested by Tyranid).
Class: Desert World.
Tithe Grade: Aptus Non.



Baphomet VII.
Sector: Midas Sector.
Subsector: Medusa subsector.
System: Baphomet.
Population: None.
Affiliation: Ork (Contested by Dark Eldar).
Class: Dead World.
Tithe Grade: Aptus Non.



Callista VI.
Sector: Midas Sector.
Subsector: Perseus subsector.
System: Callista.
Population: Unknown.
Affiliation: Ork.
Class: Cemetery World / Shrine World.
Tithe Grade: Aptus Non (formally Solutio Tertius)
Home to the Adeptas Sororitas Order known as the Sisterhood of Saint Keeler.

Crastus.
Sector: Midas sector.
Subsector: Perseus subsector.
System: Crastus.
Population: Thirty three billion.
Affiliation: Chaos (contested by Eldar and Orks).
Class: Hive world.
Tithe Grade: Aptus Non (formally Exactis Secundus).
At the start of the crusade Crastus was an Imperial world largely ignored by the wars raging around it. When a cult devoted to Slaanesh was revealed by agents of the inquisition, the planet openly turned to the worship of Chaos.

The War Council

Warmaster Xerxes strode into the new war room. He wore his own suit of golden and red power armour. A small badge of honour displaying his family's icon - a tower crossed by a pair of curved swords.
The room had suffered severe damage in the war against the Necrons to reclaim the sector capitol and not all of it had been cleared. Mechanicus adepts had set up a holographic display of the local war zone as well as the planets of the Midas Sector. One such adept approached and bowed. It, for it was now impossible to determine what gender it may once have had, spoke first in a ear-shattering cacophony of binary and then in a deep mechanical tone.
"Warmaster, the holo display is functioning and ready for use. It will take some time for up to date information to arrive from the outlaying systems however."
"Why the delay?"
"Delay sir? There are increasing disturbances in the immaterium which hampers astropathic communication and from some worlds, the shadow in the warp is blocking direct access."
Xerxes nodded and walked across the room, through the green light holo display, to his throne. The adept following dutifully in his footsteps.
One of the duty officers stationed at a console to the side of the room, turned and put a finger to the earpiece she wore.
"Warmaster, orbital control reports several ships translating into the system. They have identified themselves as adeptus astartes command ships, the Hammer of Faith under Commissar Holt, and the Penitent under Inquisitor Lord Butlerian. They should be here within three standard hours."
"Pass on my salutations to the captains of those vessels and that I await their presence in council as soon as they arrive."

When at last they arrived and entered the chamber everything went silent. The cogitators, the servitors and the support crew. Other than commissar Holt, each of the new arrivals wore mighty suits of power armour. Arrayed before the Warmaster were Butlerian - resplendent in his silver armour decorated with purity seals and icons of faith, Marneus Calgar - chapter master of the Ultramarines, Azrael - grand master of the Dark Angels, Dante - chapter master of the Blood Angels, and Ragnar Blackmane - lord of the Space Wolves. In their esteemed company commissar Holt looked and felt rather small.
"Welcome my lords. I thank you for coming at such short notice" Xerxes rose from this throne. "I have called you here because I need an update on the war effort. Information direct from those fighting it."
Calgar cast a dark look towards the inquisitor lord and turned to face Xerxes.
"The Ultramarines are fighting wherever we are needed but I feel the only way to drive the threat of Chaos from the sector is to destroy Abaddon's holdings on Infernus. I aim to direct my brothers to target those worlds suffering from taint of Chaos."
"If the stories of a civil war brewing between the various factions is true, that should make your efforts easier" interrupted Butlerian.
"It could also make them more dangerous as by themselves the traitor legions will be desperate to survive."
Xerxes nodded in agreement and started taking notes on a tablet handed to him by the Mechanicus aide.
Dante spoke next; "Like my brothers we have been fighting across multiple systems but we have suffered severe casualties in recent months and are awaiting reinforcements from Baal. Until then we will are forced to holding actions."
"All of this will be for nothing if the Tyranid threat is not dealt with and soon."
It was Ragnar Blackmane who spoke. "The sons of Russ have dedicated most of their resources to fighting the Tyranids on the outer worlds. This is only the vanguard of Hive Fleet Amorak. While we focus on the numerous threats opposing us we are just feeding the organisms. Making them stronger."
Xerxes handed the dataslate back to his aide and gathered his thoughts for a moment.
"Inquisitor Butlerian? What are your thoughts?"
"Our actions have had a crippling effect on the Chaos forces in the Midas sector but the Inquisition's duty is not finished here until they are destroyed for good. Infernus must be destroyed if the threat of Chaos is be vanquished from this corner of the Imperium."
"Is that even possible?" Azrael asked.
"My flagship is equipped with enough firepower to enact exterminatus but the traitor fleet in orbit must be removed first and even then, I have seen daemon worlds regenerate from such weapons."
"I've never heard of that before" Calgar spoke.
"It isn't something we are usually willing to release. But with the current situation I am trusting you with that information. Once the enemy is dealt with, we may be able to destroy that foul world once and for all."
Xerxes approached commissar Holt.
"Commissar. Welcome back. I have missed your council."
Holt bowed.
"Lord commander militant."
"What do you have to report?"
"Since the loss of Volistad I have been in communication with the Black Templars and Commissar Yarrick. I have informed them that Ghazghkull Thraka is the leader of the ork waaagh that took that world from the Emperor's light. With their aid we yet drive them from Volistad and reclaim it. I pledge my service to that task."
"For myself, I can report that the Necron threat here on Midas Prime is contained and if the Emperor is with us, shall be destroyed swiftly. We were caught unprepared and complacent. I will not allow that again."
Those gathered made the sign of the aquilla before turning to leave. As they reached the door, Azrael paused and turned back to the Warmaster.
"If I may Warmaster, what became of the quest for the planetkiller engine?"
"That threat has been eliminated and does not concern us any more." Butlerian replied.


Friday, 23 January 2015

Update #83

"We're engaged in a very dangerous game here. In this game you have to pick a target very carefully, because you only have one shot. And this is much, much bigger than you suspect." - Commander Adamski, Cadian 112th.


The Warp Flares - Urbis III


220115.M41
Blood Angels vs Chaos Daemons

For a brief moment in the Imperium's war against the Tyranids on Urbis the universe blinked. For every living thing on the planet everything went dark for several seconds. When the world returned, the planet swarmed with hordes of daemons spewed forth from the warp.

The largest of these hordes appeared among the Blood Angel lines at Imperator Base. The space marines reacted quickly and opened fire. For every horde cut down two more appeared from the immaterium. The space marines were being swiftly outnumbered and outfought. Any hope of vanquishing the daemonic legion was dashed when a pair of heavily armed Soul Grinders emerged onto the battlefield.

After just a few hours the last of the space marines had been slaughtered and daemons walked among their corpses. At their head was the Lord of Change known as Spiterender. He carried a task given to him by the dark gods themselves... if Abaddon had failed them, then it would be for the true sons and daughters of Chaos to bring the Midas sector screaming back into the warp!

Gargant Strike - Callista IV


220115.M41
Orks vs Imperial Guard

For months the Warmaster's generals had been ordered to find a way to recapture Volistad and Callista from the orks but no one man was willing to be the one to lead a futile strike. Eventually, one commander put forth a possible attack strategy that would allow the Imperium to capture a staging ground on Callista. Capture that world and the Imperium would have a launching point for the war against the ork.

The Imperial Guard plan was to surprise the orks by launching a night time drop of men and light vehicles in order to draw the enemy attention away from the primary attack. The Elysian drop troops landed without bother and during the initial deployment located an ork gargant construction yard. The number of these machines being created and shipped off world was staggering. The plan changed and a detachment of heavy tanks was deployed to destroy the machine yards.

According to plan, the Imperial Navy flew over the gargant construction yards in the early hours. They circled back around and bombed the site causing widespread damage. Immediately afterwards more drop troops deployed and engaged the orks while landing transports descended from orbit with companies of tanks. By this point the orks had regrouped and starting opening fire on the landing ships, costing the attack hundreds of tanks and thousands of men.

The Imperial Guard even with superior numbers of tanks failed to capture much ground. Gorkanauts and killer kans proved far more effective in the ruins of the construction site. The orks launched a counter-attack that caused significant damage and forced the Imperial forces to retreat. The number of destroyed orbital landing craft signed the death warrant for the troops on the ground. Less than a third escaped back to the fleet in orbit. The war to reclaim Callista and Volistad would not be won quite so easily.

Imperium Suffers Losses - Crastus


220115.M41
Blood Angels vs World Eaters

On Crastus a depleted Blood Angels continued their war against the forces of Chaos. They rapidly broke through two thin defence lines which had been built to defend the northern province. An armoured company then took the last of the outer defences which left the Chaos stronghold of Abraxes open for a full on assault by the space marines.

Two hundred marines of the World Eaters were sent out to test the mettle of the invading Blood Angels. They were detected while still several miles out and the Blood Angels dispatched a squadron of stormtalons and stormravens to annihilate them before they could reach the main body of the space marine force. Only a handful survived and they were recalled to defend Abraxes.

The Blood Angels dispatched a team of scouts to reconnoiter the enemy bastion. They were cut down by automated bolter fire and only two men survived to inform the captain of the situation. The decision was made to assault the enemy stronghold despite the encamped forces. The plan was to launch an aerial attack followed up by long range fire from land raiders and vindicators, before sending in the marines.

When the attack started, the Blood Angels aircraft came under surprise assault from a wave of Hell Blade interceptor fighters. The dog fighting continued through the night and into the next day when the armoured companies opened fire on the stronghold walls. As soon as the main walls were breached the space marines advanced down a narrow line. Once they got within 800 feet of the outer walls, the World Eaters opened fire with bolter and heavy weapons. A few marines did breach the walls but were just too outnumbered to be a threat to the berzerkers. Three hours later, the Blood Angels retreated.

On the following morning, the Blood Angels opened fire on the bastion once more with vindicators and land raiders. During the night however, The Skull Throne - a World Eaters Hellfire class heavy cruiser, had entered orbit. At the command of the bastion's commander, she opened fire with all weapon batteries on the loyalist positions.

With the space marines defeated and nothing to stand in their way, the World Eaters expanded their territory in preparation for claiming the skulls of the foul xenos for their blood drenched god.

Friday, 16 January 2015

Update #82

"If the gods are so great, why do they need to hide behind us? Abaddon is using us as shields. When the war comes here, to Infernus, our brothers will die first!" - Commander Dur'ham, Night Lords


Another Legion Defects - Infernus


150115.M41
Death Guard vs Night Lords.

In the wake of Kharn's defection, Typhus declares Abaddon's attempts to dominate the Midas sector an abject failure and abandons the dark lord to his throne upon Infernus. Still enraged by Kharn's departure, Abaddon again dispatches the Night Lords to punish the Death Guard. Although loath to lose more brothers in a pointless engagement the Night Lords lay an ambush for Typhus and his legion.

A flight of Heldrakes was launched ahead of the main ambush to intercept and occupy the Death Guard. Almost immediately a heavy blood rain began to fall cutting visability down to just a few feet. It almost felt as though Infernus itself was trying to thwart the Night Lord's actions. When the Heldrakes arrived it gave the Night Lords the opportunity they wanted to ambush their foes.

To the misfortune of the Night Lords, the Death Guard forces had much superior numbers and contained elements that they had not expected. The arrival of the Heldrakes overhead was however, as much a surprise as the Night Lords could have hoped. Havocs with the mark of Nurgle opened fire upon them as they swept low over the fields of flesh. Three were destroyed and the rest badly injured.

Typhus led his brothers from the front, crashing into the Night Lord' lines. Manreaper, Typhus' mighty scythe, cut a deadly swath through the enemy. Those not killed instantly suffered greatly as Nurgle's rot spread through their bodies killing them in pestilent agony. Following a short fight, the commander of the Night Lords was gravely injured fighting a daemonically possessed Death Guard marine. With their leader incapacitated, the Night Lords fell back but the Death Guard ran them down in the flesh-like countryside until every last one was left rotting on the ground.

The Black Rage Rises - Crastus


150115.M41
Grey Knights vs Blood Angels.

Inquisitor Butlerian decided that it was time to drive the forces of Chaos from the Midas sector once and for all. Abaddon's loss of control has fractured the various warbands and there time is right to strike before the Despoiler can reunify them once again. Securing the aid of the Blood Angels was not easy but agreements were made and they would go to war alongside the Grey Knights.

The deployment against the Chaos forces on Crastus went well. The chaos marines stationed there were engaged in constant warfare against the Eldar and the Necron, and so their attentions were not directed to the skies. The space marines launched a drop pod assault and engaged the traitor marines in melee while the Grey Knights deployed to key targets via teleportation or thunderhawk transports. The battle was brutal and lasted a mere eight hours before the Chaos marines were defeated.

Unfortunately that that time something went horrendously wrong. A large section of the Blood Angels force underwent the Black Rage, turning them into savage mindless berserkers. Those Blood Angels who remained unaffected retreated out of the war zone. The Grey Knights saw this transformation as the work of Chaos and took it upon themselves to eradicate the berserkers.

In the aftermath the Blood Angels accepted that the deaths of their brothers was a necessary act and for now there was no bad blood between them. The space marines departed to other war zones, leaving the Grey Knights to mop up the remaining Chaos presence on Crastus.

Wednesday, 14 January 2015

Update #81

"Prophecies are poor guide to the future. You only understand it when the events are already upon you. And .. not all of the prophecies are good ones. There's darkness and fire still ahead of us. There are no guarantees that any of us will survive it." - Librarian Tigurius, Ultramarines chapter


The Alliance Cracks - Infernus



04015.M41
World Eaters vs Night Lords.

Abaddon's alliance shows further signs of breaking apart as Kharn leads his World Eaters out of the alliance. Kharn cares nothing for Abaddon's plans to rule this sector of the galaxy. All that matters is skulls for the skull throne. In response Abaddon falls back on his typical methods and sends a loyal legion to punish them.

The World Eaters had a numerical superiority, the core of which was made up of berserkers. The Night Lords were a mere 100 marines with a detachment of predator tanks. Though half the numbers, the Night Lords came with havoc squads and terminators.

The two legions clashed in the early afternoon of 040115.M41 with the Night Lord tanks cresting a dune of flesh and opening fire on the World Eaters below. The ensuing firefight last a mere twelve hours, ending with the Night Lords being forced to retreat. By the time the Night Lords regrouped, Kharn and his men had boarded their flotila of ships and vanished into the Warp.